An alphabetically-arranged list of general models of eEngagement.
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Interactivity: |
Low |
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Timeliness: |
Variable |
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Outcomes: |
Variable |
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Decision-making: |
Government |
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Complexity: |
Low |
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Description: |
The notion of contestable policy analysis is a broad one and tends to be less programmatic, or project based, than other forms of eEngagement (such as consultative models). This notion comes from broader policy discussions regarding contestability in government service delivery and is an extension of new public management concepts of competition across all facets for government. Contestable policy analysis is a deliberate attempt to ensure that aspects of policy analysis are open for participation by non-government organisations and individuals, be they private sector firms (through contracting), academic organisations, or partisan groups. The essential requirement for contestable policy analysis is to ensure that information relevant to the assessment of policy options is released to the public. In the past, these have generally taken the form of comprehensive policy discussion papers, where public sector understanding of the issue and research is summarised for public consideration. However, with the advent of ICTs, the cost of delivering greater amounts of information and the capacity for external groups and individuals to analysis large amounts of data, has increased significantly. Thus, while discussion papers generally included statistical evidence, it seldom included complete data sets. The analysis of policy in a contestable manner requires external actors access to the same amount and form of data as internal analysts. |
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Advantages: |
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Limitations: |
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Interactivity: |
High |
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Timeliness: |
Ongoing |
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Outcomes: |
Specific |
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Decision-making: |
Shared |
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Complexity: |
High |
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Description: |
Co-production models of engagement focus on shared policy-making and management between government and the community or relevant non-government organisations. Whereas partnership and outsourcing models tend to focus on relationships that are either based on principal-agent models (such as contractual relationships) or devolution and autonomy (self-government), co-production entails equal participation by both parties and recognises this through shared decision-making functions. The use of ICTs in this area can include:
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Advantages: |
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Limitations: |
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Interactivity: |
High |
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Timeliness: |
Short to modest |
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Outcomes: |
Specific |
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Decision-making: |
Public |
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Complexity: |
Modest to High |
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Description: |
Citizen juries are small groups of citizens (normally 10 to 15 members) who are brought together to hear evidence related to a policy issue, deliberate amongst themselves and pass a resolution. The approach differs significantly from a focus group, in that the length of time undertaken is longer as the jury is presented with evidence from experts on the subject prior to their deliberations. The outcome of the citizens jury is either a binding resolution or a recommendation which, if not implemented, must be responded to. The use of ICTs to facilitate this form of decision-making approach can allow for participation asynchronously (expanding the number of people who can participate who would normally be restricted by work or carer commitments), present evidence from a wider range of experts who may be based internationally and provide evidence in a range of forms (multimedia, written) |
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Advantages: |
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Limitations: |
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Interactivity: |
High |
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Timeliness: |
Modest |
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Outcomes: |
Specific |
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Decision-making: |
Public |
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Complexity: |
High |
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Description: |
A variation of online citizens’ juries, deliberative conferencing dramatically increases the scope and scale of the undertaking and can include as many as several thousand participants divided into small groups that come together for plenary sessions and to hear evidence. Online deliberative conferencing draws its claim to strength from the large number of participants and the capacity to sample a broad cross-section of the community. The large number of participants does require meticulous planning and a significant investment in the systems that allow the views of each of the small groups to be incorporated into a final share outcome. This is often undertaken through the use of a series of surveys or polls undertaken throughout the course of the event.
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Advantages: |
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Limitations: |
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Interactivity: |
Modest to high |
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Timeliness: |
Ongoing |
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Outcomes: |
Specific |
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Decision-making: |
Shared |
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Complexity: |
Modest |
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Description: |
Electronic delegate committees have similarities to citizen juries in that they are comprised of small numbers of citizens who have some claim to represent a segment of the community. In this model, this claim is based on the election from specific groups, rather than the ‘market research’ sampling approach of the citizen jury or deliberative conference. Delegate committees meet to discuss policy issues, exchange information about the perspectives of their respective groups or communities and can have a specific deliberative all decision-making function (devolution of decision-making). |
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Advantages: |
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Limitations: |
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Interactivity: |
High |
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Timeliness: |
Ongoing |
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Outcomes: |
Specific or diffused |
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Decision-making: |
Variable (may contain voting engine for direct or deliberative decision-making) |
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Complexity: |
Low to modest |
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Description: |
Often based on relatively simple technical systems (such as bulletin board systems or email list servers) they are relatively simple to develop. Depending on the purpose of the discussion list the process can be discreet (e.g. subject specific) or ongoing, canvassing a wide range of topics for discussion (the ‘reference group’ model). Electronic discussion lists can be strictly controlled through moderation or limits to the number of contributions from participants in a given period of time, or can be open and unregulated. Some electronic discussion lists have employed ‘chat’ software (such as Internet Relay Chat) to host real-time discussions.
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Advantages: |
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Limitations: |
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Interactivity: |
Low |
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Timeliness: |
Short (periodic) |
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Outcomes: |
Specific, quantifiable |
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Reach: |
Broad |
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Decision-making: |
Public |
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Complexity: |
Very High |
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Description: |
Electronic voting systems have been introduced in a number of countries, particularly the United States, Canada, United Kingdom and India, with mixed success. The primary motivation for the introduction of these systems is generally as a means to combat declining levels of participation in noncompulsory electoral systems and a range of technologies has been employed, from standalone or locally networked personal computers, mobile telephones, internet-based systems, to specifically built voting devices. Additional benefits attributed to the introduction of these systems emphasise their capacity to deliver verbal instructions in a variety of languages and allow voting remotely |
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Advantages: |
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Limitations: |
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Interactivity: |
High |
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Timeliness: |
Short (issue specific) |
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Outcomes: |
Specific, focused on resolving disputation |
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Decision-making: |
Public |
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Complexity: |
Medium to High |
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Description: |
Online dispute resolution is an emerging area of practice that stems from conflict resolution studies and has attracted strong interest from some aspects of the legal and judicial community. While it is commonly employed to resolve personal or commercial disputes (and thus is an ideal complement to electronic commerce), this approach can be employed to resolve local area disputations in an environment that can be divorced from the intensity of face-to-face interaction. This can be particularly valuable where one or both of the parties feels intimidated. |
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Advantages: |
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Limitations: |
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Interactivity: |
Low |
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Timeliness: |
Short, but can be used on an ongoing basis as part of a reference group |
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Outcomes: |
Specific, but can be used as a precursor for less structured consultation and participation processes |
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Decision-making: |
Government |
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Complexity: |
Low |
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Description: |
The use of ICTs to deliver surveys to the community has been well developed over the last decade and the proliferation of low-cost, easy-to-use online publication tools makes the development and implementation of these engagement processes relatively simple to deliver |
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Advantages: |
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Limitations: |
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Interactivity: |
High |
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Timeliness: |
Short |
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Outcomes: |
Specific |
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Decision-making: |
Government |
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Complexity: |
High to Very High |
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Description: |
The use of planning simulations and other types of policy-oriented games have had application in public consultative processes for over 50 years. Often, the intention of these approaches is educative: either pitched towards younger citizens (such as children as part of civics education) or adults. The advantages of these approaches are their high level of interactivity, engaging nature and capacity to illustrate a range of policy alternatives (good simulations have far more combinations of policy response than their designers could envisage). With the development of ICTs and their popular use in gaming, these games can be:
Simulations and games can be developed at a range of levels, from corporate-grade decision support simulation, to modifications of existing game engines used for popular play,[a] to simpler implementations based on text or web-based animation tools (such as Flash). |
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Advantages: |
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Limitations: |
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[a] The United States armed forces, for example, licensed the popular game engine for Quake to develop a recruitment-oriented combat game (http://www.americasarmy.com/). In addition, there are a range of open source simulation engines (http://sourceforge.net/softwaremap/trove_list.php?form_cat=85). |
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